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Zone Galleries
Concept art and environment galleries for every zone.
About zone galleries
Environment art and concept work for each of the thirteen zones. These galleries are the visual reference the written canon assumes you have: what Piltover actually looks like at street level, how Shuriman ruins are built, what colour the light is in Ionia.
Concept art occupies an unusual position in the canon. It is authored by the same teams and it establishes things no text ever states, but it is also exploratory — a gallery will often contain three incompatible versions of the same place, only one of which was ever built.
Read alongside the zone pages, which carry the written account of the same places.
Environment art answers questions the prose does not think to raise: what people wear when they are not fighting, what a street is paved with, how tall things are. Most of the specific, checkable detail about how Runeterra looks comes from these galleries rather than from any text.
They also preserve versions of places that were never finalised. Where a gallery holds several incompatible takes on the same location, that is a record of a decision in progress, and it is worth reading as one rather than as a contradiction.
How this index is filed
Every entry below is a work Riot published, linked to the original rather than summarised. The list is filtered the same way the rest of the Archive is: champion spotlights, cosmetic adverts, tournament recordings and storefront promos are filed out, so a search for zone galleries returns zone galleries and not a battle-pass trailer that happens to carry the same tag. What you see is the filtered set, not everything the database holds.
Each work is also filed by the zone it belongs to and placed on the in-world timeline, so the same entry can be reached three ways — by form here, by place from the zone pages, and by date from the timeline. Ordering here is by publication, newest first, which is the order Riot released them rather than the order they happen in.
The rest of the Archive
The archive is one set of works cut several ways. Zone Galleries is one form; the indexes below hold the others, and every entry in all of them is filed by zone and placed on the in-world timeline.
The Archive of Runeterra is the full index, the timeline puts it in in-world order, and the codex wings describe the world these works are set in rather than the works themselves.
Latest zone galleries
Bilgewater: Carving Bays 2
Shurima: Zoantha Cascade 2
The Freljord: Freljordian Home 2
Ionia: Village Market 2
Demacia: Demacia Raptors 2
Bandle City: Heimerdinger’s Visual Transmogrification
Bandle City: Not Always As They Seem...
Bandle City: Deep in the Bandlewood
Bandle City: Geometry of Transit
Bandle City: Otherworldly Gateways
Bandle City: Stronger Than Life or Death
Bandle City: The Bandle Tree
The Void: The touch of the Void
The Void: Armored in darkness
The Void: The Voidborn
The Void: Salt the earth
The Void: The Rupture
The Void: The Fall of Icathia
The Void: An Unknowable power
Ixtal: A PRIVILEGED UPBRINGING
Ixtal: THE PREFECTURES
Ixtal: RULING CASTE
Ixtal:
Ixtal: CLOTHED IN POWER
Ixtal: THE VIDALION
Ixtal: THE AXIOMATA
Ixtal: The Elemental Drakes
Ixtal: Esoteric Knowledge
Ixtal: Mastery Over the Material Realm
Ixtal: Ixaocan
Ixtal: An Unexplored Frontier
Targon: BOLOR
Targon: TAMU
Targon: IBIK
Targon: BEASTS OF THE MOUNTAINS
Targon: FORBIDDEN WEAPONS
Targon: ARMS OF THE RA’HORAK
Targon: GOLDEN ASTROLABE
Targon: ZENITH ARRAY
Targon: RELIGIOUS ITEMS
Targon: CLIMBING GEAR
Targon: THE PILGRIM’S LIFE
Targon: HOPE FOR THE FUTURE
Targon: THE LUNARI
Targon: SOLARI PRAYER SHRINE
Targon: TEMPLE OF THE SOLSTICE
Targon: THE SOLARI
Targon: THE WARRIORS
Targon: LIFE AMONG THE TRIBES
Targon: THE RAKKOR
Targon: CARVED INTO THE MOUNTAIN
Targon: REACHING THE SUMMIT
Targon: OTHERWORLDLY PERILS
Targon: PATTERNS OF THE DEAD
Targon: A TRUE TEST
Targon: JOURNEY UP THE MOUNTAIN
Targon: THE FAREWELL
Targon: LIFE ON THE EDGE
Targon: ONCE IN A LIFETIME
Targon: ETERNAL WINTER OF THE MOUNTAINTOPS
Targon: WRITTEN IN STONE
Targon: UNNATURAL FORMATIONS
Targon: FOUR SEASONS
Targon: THE VAULTED ROAD
Targon: AROUND THE MOUNTAIN
Targon: HOME OF THE RAKKOR
Shadow Isles: Citizens of the Blessed Isles
Shadow Isles: Library Interior
Shadow Isles: Blessed Isles Bridge
Shadow Isles: Architectural Puzzles
Shadow Isles: Hidden from Outsiders
Shadow Isles: The Blessed Isles
Shadow Isles: Fertile Lands
Shadow Isles: Thresh
Shadow Isles: Beyond the Isles
Shadow Isles: Hecarim
Shadow Isles: Eternal Death
Shadow Isles: Like Attracts Like
Shadow Isles: Soul Shepherd
Shadow Isles: Widow of Forgotten Songs
Shadow Isles: Strong Willed
Shadow Isles: Eternal Scrivener
Shadow Isles: Flooded Cities
Shadow Isles: Library Keep
Shadow Isles: The Library
Shadow Isles: The crater that was once a grand gallery of ancient artifacts at the heart of the Shadow Isles
Shadow Isles: The Hall of Conjunction, through which all seekers must pass
Shadow Isles: The sundered Vaults of Arcana, a confluence of dark magic
Shadow Isles: The Celestial Vault, unlocked by the revelations of the Lunatropic Demisphere
Shadow Isles: The Athenaeum of Light, wherein the litanies of the Sentinels are graven on wall and floor
Shadow Isles: The Radiance of Alignments begins the journey to enlightenment
Bilgewater: Tools Of The Trade
Bilgewater: Cannons
Bilgewater: Miss Fortune's Blunderbuss
Bilgewater: Weapons
Bilgewater: A Watery Grave
Bilgewater: Bounty Board
Bilgewater: Slaughter Docks
Bilgewater: Sea Beasts
Bilgewater: Monsters of the Deep
Bilgewater: Slaughter Sheds
Bilgewater: Serpent Callers
Bilgewater: Harpoon Mistress
Bilgewater: The Boatman
Bilgewater: Harpooners
Bilgewater: Captains and Crew
Bilgewater: Nagakabouros
Bilgewater: The Serpent Isles
Bilgewater: Buhru Temple
Bilgewater: High And Dry
Bilgewater: Carving Bays
Bilgewater: The Slaughter Docks
Bilgewater: Ancient Architecture
Bilgewater: Life On The Water
Bilgewater: A New Beginning
Bilgewater: Butcher's Bridge
Bilgewater: Bilgewater Bay
Shurima: Atop the Dormun
Shurima: The Endless Plain
Shurima: The Lost
Shurima: Skallashi
Shurima: Low Class City Dwellers
Shurima: Upper Class City Dwellers
Shurima: Sandswimmers
Shurima: Scavengers
Shurima: Dormun Riders
Shurima: The Shakkal
Shurima: Raiders
Shurima: The Valley of the Song
Shurima: Zoantha Cascade
Shurima: Marrowmark Market
Shurima: The Daughter of Setaka, Ascended Hierophant of Zuretta
Shurima: The ruins of Shurima, its once grand palaces and citadels cast to ruin
Shurima: Shurima’s people return to their ancestral home.
Shurima: Shurima, risen from the sands to bathe in the sun’s light once more
Shurima: The sands recede, and Shurima is reborn.
Shurima: The rebuilt sun disc over the streets of Nashramae
The Freljord: True Ice
The Freljord: Tribal Weaponry
The Freljord: Freljordian Home
The Freljord: People of the Tribes
The Freljord: Vaults of the Iceborn beneath Frosthorn Peak
The Freljord: Warded gateway to the Howling Abyss
The Freljord: The frozen caverns of the Howling Abyss
The Freljord: The Ice-locked harbor of Glaserport, with its chained wolfships
The Freljord: The pilgrim site of Rakelstake
The Freljord: The ruined Fortress of the Iceborn
The Freljord: Frostguard Citadel
The Freljord: A TRIBE ON THE MOVE
The Freljord: HUNTING IN THE DEPTHS
The Freljord: BEAST RIDERS
The Freljord: TAKE WHATEVER YOU NEED
The Freljord: SEASONAL SETTLEMENTS
The Freljord: RAIDERS AND REAVERS
The Freljord: MORTIS STONES
The Freljord: EYES IN THE ABYSS
The Freljord: HOLDING BACK THE DARKNESS
The Freljord: THE DRAKLORN
The Freljord: DOMAIN OF THE ICE WITCH
Zaun: Integral Exo-philtrator
Zaun: Chemtech
Zaun: Reusable Esophilters
Zaun: Hex Carbine
Zaun: Sump-gas Nebulizer
Zaun: Chem-jack
Zaun: Baron Petrok Grime
Zaun: Baron Saita Takeda
Zaun: Baron Wencher Spindlow
Zaun: Chem-Barons
Zaun: Baron Velveteen Lenare
Zaun: Horticultural Merchant
Zaun: Sump-Breather with Gray-helm
Zaun: Sump-scrapper
Zaun: Vigilnaut
Zaun: Assassins for Hire
Zaun: Promenade Couriers
Zaun: Shimmer Trafficker
Zaun: Promenade Resident
Zaun: Chemtech Researcher
Zaun: Chem Punks
Zaun: Mechanician
Zaun: Sumpsnipe
Zaun: City of Iron and Glass
Zaun: Public Hexdraulic Descender
Zaun: Private Hexdraulic Descender
Zaun: Promenade Level
Zaun: Entresol Level
Zaun: Sump Level
Zaun: Vibrant life teems in Zaun’s depths
Zaun: Boundary Markets thrive where Piltover and Zaun meet
Zaun: Breather Station, entrance to Shimmer Bar below
Zaun: Backstreet hextech deals
Zaun: Tower of the College of Techmaturgy rising into Piltover
Piltover: Vaido Violante
Piltover: Wardens
Piltover: Jago Medarda
Piltover: Residents of the City
Piltover: Pneuma-tube Conduit
Piltover: Hextech Guns
Piltover: Lighting the City of Progress
Piltover: Merchant Clan Sigils
Piltover: Disc-Runner
Piltover: Hextech
Piltover: Hextech Cube Battery
Piltover: Vishlaa's Hexlyene Caliver
Piltover: Piltover Artifice
Piltover: Atlas Gauntlets
Piltover: Ekalavya's Hexbow
Piltover: Wealth and Status
Piltover: Structures of Wonder
Piltover: Bluewind Court
Piltover: Impacts Across Valoran
Piltover: Workshops
Piltover: Workshop of the Horological Institute
Piltover: The Sun Gates
Piltover: Trade and Progress
Piltover: Sidereal Avenue, entrance to Piltover Treasury
Piltover: The Piltover Treasury
Piltover: The Ecliptic Vaults, Piltover’s most secure bank
Piltover: Zindelo’s Incognium Runeterra
Ionia: Item Merchant
Ionia: Rich Diversity
Ionia: Fruit Merchant
Ionia: The Kinkou
Ionia: Creating a Home
Ionia: Arches
Ionia: Lake of Lighted Lilies
Ionia: Dragon's Nest
Ionia: Forest Market
Ionia: Ionian Farm
Ionia: Coastal Region
Ionia: The Luonn-Kon
Ionia: The Rainbowed Canyons of Shi
Ionia: Market
Ionia: Village Market
Ionia: Cliffside Temples
Ionia: Ionian Walkway
Ionia: Home Interior
Ionia: Vastaya
Ionia: The Great Stand
Ionia: The Placidium of Navori
Ionia: Built Into Nature
Ionia: The Great Monasteries
Ionia: An Ancient And Respected History
Ionia: Life As One
Ionia: The First Lands
Noxus: Basilisks
Noxus: Warmasons
Noxus: Axe of Darius
Noxus: Noxian Armor
Noxus: Noxian Weaponry
Noxus: The Trifarian Legion
Noxus: Strength in Variety
Noxus: The Warbands of Noxus
Noxus: Noxus and Magic
Noxus: Drake-hounds
Noxus: Old Blood, New Blood
Noxus: Culturally Inclusive
Noxus: Oppressive and Defensible
Noxus: A State of Perpetual Conflict
Noxus: Life is a Battle
Noxus: Noxian Presence in Shurima
Noxus: Layers of History
Demacia: Line Warrior and Palace Guard
Demacia: Props
Demacia: Demacia Steel
Demacia: Military Elite
Demacia: Demacian Weapons
Demacia: Demacia Elite Guard
Demacia: Prince Jarvan IV
Demacia: Rise to the Raptor Aerie
Demacia: Raptor Knight
Demacia: Raptor Wingspan
Demacia: Demacia Raptors
Demacia: The Grand Plaza of Demacia City, where its rulers are appointed to roars of acclaim from the people
Demacia: The Temple of the Lightbringers
Demacia: The Hall of Valor, where fallen Demacian Warriors are remembered for their sacrifice
Demacia: The Citadel of Dawn, palace of Jarvan III
Demacia: High Silvermere, a city in the rocky highlands of Demacia’s north-west