Riot MMO Fans Are at War Over Group Finder. Riot's Own Classic Launch Shows Where It Leans.

Riot MMO Fans Are at War Over Group Finder. Riot's Own Classic Launch Shows Where It Leans.

Riot MMO · News · August 31, 2026 · By entgrove
CommunityRiot MMOGroup FinderMatchmakingLeague ClassicGame Design
Heads up: the news here is real and sourced. The read on what it means for the unannounced Riot MMO is ours, and speculative where labelled. RuneGrove covers everything through one lens: what it tells us about the MMO.

Source: r/RiotMMO. Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

League of Legends Classic key art from Riot's dev blog; Classic launches July 29 with modern matchmaking under 2013-era gameplay (Riot Games)
League of Legends Classic key art from Riot's dev blog. Classic launches July 29 with modern matchmaking running under 2013-era gameplay. (Riot Games)

A button worth fighting over

Do you queue for a dungeon from a menu, or do you find four other people in the world first? It took about three comments for r/RiotMMO to split along the oldest fault line in the genre. The thread was the seventeenth Biweekly Design Discussion, opened July 22 by moderator /u/Talents, this one on group finders and matchmaking.

The pro-queue camp's case is blunt. The top-voted framing:

People who hate group finders actually hate how dungeons are designed, because they are absolutely necessary.

Strip the heat out and it's a scheduling argument. A dungeon run needs people with the right experience, a shared goal, and overlapping free time. Without automation, that coordination cost lands on the player before every single run, and the thread's finder advocates argue you can't remove the tool without redesigning the dungeons themselves.

The other camp thinks the coordination cost is the point. /u/rio_riots wants bulletin boards placed near dungeons and towns, physical objects you walk to, and argues that UI-driven matchmaking makes player interactions "stale and robotic." The same user's top comment, the thread's most upvoted, calls retail WoW "a matchmaking game with a[n] elaborate lobby." Harsh, but it's a real position with fifteen years of genre history behind it, and the healer-for-hire postings the thread sketches out are exactly how city bulletin boards worked in pre-finder MMOs.

The timing does a lot of work here. The thread landed the same week Riot ships League of Legends Classic, the 2013 rewind we covered when it was announced. Classic goes live July 29 in patch 26.15 with 60 champions in their old kits, the old runes and masteries, and the old items. What matters for this debate is what Riot chose not to rewind: Classic keeps modern matchmaking, modern pings, and modern server infrastructure, and it adds a positional preference system so nobody races to type "mid" fastest in champ select. Old friction where it made the game distinct. Modern convenience where it was only ever pain.

The 2013-era Summoner's Rift fountain and nexus in the League Classic dev update
The 2013 Summoner's Rift fountain, back in patch 26.15
David 'Phreak' Turley and Brian 'FeralPony' Feeney presenting the dev update
David "Phreak" Turley and Brian "FeralPony" Feeney walk through Classic in the dev update
A jungle skirmish with the dragon on the restored 2013 map
A 2013-era jungle skirmish on the restored map
The old rune page interface with marks, seals, glyphs, and quintessences
The old rune page UI returns: marks, seals, glyphs, and a Purchase Runes button
Top-down 2013-era laning on the Classic Summoner's Rift
Laning as it looked in 2013, old map textures and all
Riot developers presenting the other segments of the dev update
The update covers more than Classic; the video is titled "Classic, Mayhem & More"

The camps, in their own words

Here is the split as the thread actually wrote it, quoted verbatim, each with a link to the comment and its score as it stood when we sampled it.

From r/RiotMMO · Biweekly Riot MMO Design Discussion, Topic #17: Group Finder & Matchmaking

66 comments · 29 points as of 2026-07-24
Team Worldrio_riots23 as of 2026-07-242026-07-22

Menus like this should be in-world in an MMO. A sign/post you have to run to and read. As soon as its a floating menu you can access with a button anywhere, you're game slowly becomes a matchmaking game. This is large reason why I consider retail WoW to be a matchmaking game with a elaborate lobby rather than an MMO.

View on Reddit
Team QueueBathroom-Live11 as of 2026-07-242026-07-22

People who hate group finders actually hate how dungeons are designed, because they are absolutely necessary. How many people are you naturally going to find that experienced, are willing to do the same content, have a starting window that overlaps with yours, have the free time to do it without interruption? Without getting into how I'd like dungeons to be designed, I doubt you can leave out the group finder without innovating dungeons.

View on Reddit
Middle GroundVorkosagin3 as of 2026-07-242026-07-22

Go to the Dungeon entrance, click find group item/sign post/door etc... wait your turn.

View on Reddit
Team WorldAngrySayian2 as of 2026-07-242026-07-23

before group finder was a thing, you would actively see people typing in the chat of whatever area you were in about getting groups together for quests or the dungeon in that zone but as soon as group finder became a thing in WOTLK, that pretty much went away all you had to do was click an icon or press a button to open the LFG, and then either find/create a group for that thing, or join the queue for a dungeon some players held out, don't get me wrong, they stuck to doing things the old ways; but as time progresses that collective slowly dwindled because it was just far easier than spamming the chat every few minutes for whatever to just; pop into the LFG

View on Reddit
Team QueueJunior_Ground65902 as of 2026-07-242026-07-23

I feel like too many people are like "we don't need group finder because I just talk to people." I think that's a very weak argument for why it shouldn't be in a game. Well Gary I DON'T. I don't like talking to people. I rarely have anything in common to have a meaningful conversation and would very much just like a system that matches us together so that I can play the game. You aren't the only kind of player in the game and having this system doesn't stop you from doing it your way, but not having it screws people like me.

View on Reddit
Middle GroundIvalar2 as of 2026-07-242026-07-23

I would like to see a group finder + bonus (for example, 20% increased loot) for non-group-finder groups.

View on Reddit

The details

What's verified:
  • The Biweekly Riot MMO Design Discussion #17 on Group Finders & Matchmaking was posted by /u/Talents on r/RiotMMO on July 22, 2026
  • The top argument for automated finders: coordinating experience, content goals, and overlapping free time makes manual grouping impractical without redesigning dungeons themselves
  • The top argument against, from /u/rio_riots: in-world bulletin boards near dungeons and towns, on the grounds that UI-driven matchmaking makes player interactions "stale and robotic" and that retail WoW is "a matchmaking game with a[n] elaborate lobby"
  • League of Legends Classic launches July 29, 2026 in patch 26.15 with 60 champions, old runes, masteries, and items
  • Classic ships with a positional preference system replacing the old race to call roles, plus modern pings, matchmaking, and server infrastructure (Riot dev blog)
  • Brian Holinka, formerly WoW's lead combat and PvP designer for roughly 11 years, started as Principal Game Designer on the Riot MMO on June 1, 2026

What This Means for the Riot MMO

Filed under speculation, clearly: Riot hasn't said a word about how grouping works in the MMO. What we can do is look at who's building it, and at what Riot ships when it has to make this exact call in another product.

Start with the people. Brian Holinka spent roughly eleven years on WoW's combat and PvP design before joining the Riot MMO as Principal Game Designer on June 1. Raymond Bartos was a WoW lead producer. Blizzard shipped Dungeon Finder in 2009 and spent the next decade arguing about it; the retail-versus-Classic split is, in large part, a referendum on what that automation did to WoW's social fabric. When the hiring blitz landed, the community read it the same way we did: nobody comes out of that history without an opinion on this exact button.

League Classic is the closest thing to a public answer. Riot restored the friction that made 2013 League feel like 2013 League, then kept every convenience that only ever cost players time. If that philosophy carries into the MMO, the question stops being "group finder: yes or no" and becomes "which friction buys something social?" Walking to a bulletin board in a harbor town might qualify. Racing to claim your role in chat never did. We made the longer version of this argument when Classic was announced, and the world-or-lobby stakes are the same ones we mapped when we looked at how faction design shaped WoW's social decay.

The read for the MMO:
  • Group finder design will decide whether the Riot MMO feels like a world or a lobby, the same fault line that split WoW retail from WoW Classic
  • Riot's Classic launch keeps modern matchmaking under old-school gameplay, a signal it values convenience where friction has no social payoff
  • The MMO team's WoW veterans, Holinka and Bartos, worked inside the studio where the Dungeon Finder argument never stopped: Holinka through the debate itself, Bartos through the retail-versus-Classic era it produced
  • The in-world grouping ideas from the thread, bulletin boards and healer-for-hire postings, map naturally onto Runeterra's taverns and city hubs

Where this lives in Runeterra

This debate lands differently for a Runeterra MMO than for a generic fantasy one, because the infrastructure the anti-queue camp wants already exists in the fiction. Bilgewater Harbor runs on posted work: bounty notices, crew calls for sea monster hunts, captains hiring muscle by the voyage. That's Bilgewater as written today, not an invention for a game system. The Great City of Demacia and the Immortal Bastion at the heart of Noxus are dense capital hubs built for gathering crowds, and Rakelstake is where Freljord warbands form up. If Riot wants grouping to live in the world, the world was already written for it. It's the same reason in-world trade infrastructure felt so plausible in our look at the Sun Gate, the chokepoint Runeterra's two continents trade through.

Braum, the Heart of the Freljord, raising his shield (Riot Games)
Whatever form the finder takes, everyone's queueing for the same thing: a frontliner like BraumBraum. (Riot Games)

One thing to keep straight while imagining any of this: the only confirmed fact about the Riot MMO is that it's set in Runeterra. Riot hasn't revealed which parts of the world the game covers, at what scale, or in what era. The map and crests below show the fiction Riot draws on, not a launch map.

And if you want to see what a formed party looks like in this universe, Riot filmed one back in 2014. A New Dawn is a five-person ambush: DariusDarius, DravenDraven, KatarinaKatarina, ZyraZyra, and RengarRengar jumping a defending squad that includes AhriAhri, GravesGraves, and NautilusNautilus. Watch it as an MMO player and it reads as a full group comp: frontline, skirmishers, ranged damage, an opener. The group finder debate is about how you assemble that party. This is what the party is for.

Katarina scouting across mossy jungle ruins in A New Dawn
Katarina scouts the ruins ahead of her party's ambush
Darius, Draven, Katarina, and Zyra advancing together through the forest in A New Dawn
The raid squad moves as one: Darius, Draven, Katarina, and Zyra
Rengar lunging at Nautilus's armored shoulder in A New Dawn
Rengar springs the trap on Nautilus
Nautilus charging through the mist with his anchor chain in A New Dawn
Nautilus wades in, anchor first
Ahri knocked down into the undergrowth in A New Dawn
Ahri, knocked into the undergrowth as the ambush closes
Darius looking down at a fallen opponent in A New Dawn
Darius stands over a downed opponent
Runeterra, the world the Riot MMO is set in.
Runeterra, the world the Riot MMO is set in. Which parts a game would cover is unrevealed.
Noxus
Noxus
Ionia
Ionia
Piltover
Piltover

Your Take

Reader poll

Should the Riot MMO launch with an automated group finder?

The live threadBiweekly Riot MMO Design Discussion #17Group Finder & Matchmaking on r/RiotMMO

Reported from r/RiotMMO and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.

More Riot MMO News