Source: Massively Overpowered. Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

What Happened
On June 30, 2026, IO Interactive, the studio behind Hitman and 007 First Light, posted an official statement saying a relationship with an external partner on its own IP, Project Fantasy, had come to an end, forcing immediate staffing decisions. Bloomberg reported the partner was Xbox, which had been lined up to fund and publish the game.
Project Fantasy is an online fantasy RPG in development since roughly 2021 and announced in 2023, a persistent, expand-for-years live world built to evoke tabletop RPGs with distinct roles and a game-master feel. It was never meant to be self-published; Xbox was the money.
IO Interactive said it remains '100% committed' to the project and that 'this wonderful universe will see the light of day,' but confirmed layoffs the same day and now has to fund the game itself or find a new backer. Xbox framed the cut as part of a wider reprioritization, saying it is 'taking a fresh look at where we invest so we're focusing on our highest priorities,' as Microsoft's gaming fiscal year closed on July 1.

The Details
- On June 30, 2026, IO Interactive (Hitman, 007 First Light) announced an external partner on its online fantasy RPG Project Fantasy had ended the relationship; Bloomberg identified the partner as Xbox.
- IO Interactive said it remains '100% committed' to Project Fantasy and will continue development, either self-funding or finding a new partner, and that 'this wonderful universe will see the light of day.'
- The studio confirmed layoffs the same day, describing them as 'staffing decisions' it was making as it wrote the update.
- Project Fantasy has been in development since roughly 2021 and was announced in 2023 as an online fantasy RPG built to expand for many years; unlike Hitman or 007 First Light, it was never intended to be self-published.
- Xbox said it is 'taking a fresh look at where we invest so we're focusing on our highest priorities,' framing the cut as reprioritization rather than reduced overall games investment, as Microsoft's gaming fiscal year closed July 1, 2026.
What This Means for the Riot MMO
Riot's Runeterra MMO is being built inside a company that funds its own games out of League and Valorant revenue and Tencent ownership, answering to no external publisher. Project Fantasy just demonstrated the alternative and the risk that comes with it: even a beloved, capable studio needed an outside financier to bankroll a decade-long online RPG, and the day that financier reprioritized, layoffs followed within hours.
The online-RPG and MMO genre is so capital-intensive over such a long horizon that external-money dependence is a single point of failure, and 2026 has been a graveyard of it. Riot's structural insulation from that dynamic is one of the most underrated advantages the Runeterra MMO has, and Project Fantasy is the cautionary tale that makes the advantage concrete.
- Even Hitman's studio couldn't self-fund a live online RPG and needed Xbox's money; Riot can bankroll its MMO internally, which is a genuine competitive moat.
- Dependence on an external publisher is a single point of failure. Riot answering only to itself removes the exact risk that just hit Project Fantasy.
- '100% committed' survived the funding cut on paper, but layoffs landed the same day. Riot could quietly recruit displaced online-RPG talent.
- 2026's online-RPG casualties (Project Fantasy's backer walking, Ashes of Creation's post-Early-Access turmoil, New World: Aeternum's sunset) reset the bar: shipping and sustaining, not announcing, is the hard part the Runeterra MMO still has to clear.
Your Take
Does Riot funding its own MMO (no outside publisher) make it safer than rivals like Project Fantasy?
Reported from Massively Overpowered and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.




