Source: MMORPG.com. Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

What Happened
In a developer video published June 25, 2026, NCSOFT detailed how it will monetize AION 2 in the West ahead of the game's September global launch on Steam and the PURPLE launcher. The Western model drops the mandatory subscription used in Korea and Taiwan: the cash shop is cosmetic only (outfits, wings, pets), there is a free and premium battle pass, and the only subscription is optional at 15 dollars a month.
Executive Publishing Producer Merv Lee Kwai said that sub 'broadens your engagement across the game's core systems, and unlocks full access to the game's player-driven economy,' though NC has not yet spelled out what free players lose. The reset follows a rough Asian launch on November 19, when players found progression items sold for premium currency, NCSOFT's stock fell more than 15 percent, and the producer apologized and pulled the items.
The game still made about 70 million dollars in its first six weeks.



The Details
- AION 2 is NCSOFT's Unreal Engine 5 sequel to the 2009 flying-combat MMO Aion; the global PC version launches September 2026 via Steam and the PURPLE launcher, with servers in North America, South America, Europe, and Asia.
- A June 25, 2026 developer video confirmed the Western model: a cosmetic-only cash shop (outfits, wings, pets), an optional 15 dollar per month subscription, and a battle pass with free and premium tracks. There is no required subscription to play.
- The optional sub, per NC America Executive Publishing Producer Merv Lee Kwai, 'broadens your engagement across the game's core systems, and unlocks full access to the game's player-driven economy.'
- The Western setup is a deliberate departure from Korea and Taiwan, where two membership tiers ('comfort' and 'content') reset on 28-day cycles and gate the auction house and trading, drawing 'pay-to-win adjacent' criticism estimated at roughly 40 to 50 dollars a month for full access.
- At the Korean and Taiwan launch on November 19, players found progression items (Combat Enhancement Scrolls, Soul Books) sold for premium Quna currency; NCSOFT's stock fell more than 15 percent, the producer apologized on an emergency broadcast for being 'complacent and unthoughtful' and pulled the items. The game still earned about 70 million dollars in its first six weeks.
What This Means for the Riot MMO
The Riot MMO has revealed nothing about how it will make money, and monetization is the thing Runeterra fans fear most from the company behind League's storefront. Aion 2 is the genre's live referendum on that exact question.
Its Asian launch showed the disaster path, surprise progression sold for premium currency, a 15 percent stock drop, and a public apology, and its Western relaunch shows the correction, cosmetics only with an optional sub and no gating of the player-driven economy. Whatever Riot eventually charges for, it will be measured against the line NCSOFT is drawing right now.
- Monetization is the Riot MMO's single biggest unknown, and Aion 2 is a live, high-stakes test of where the line sits.
- The disaster path is on record: surprise progression-for-cash cratered NCSOFT's stock 15 percent in days and forced a public apology.
- 'Cosmetics plus an optional sub, no economy gating' is becoming the trust-rebuilding standard Riot will be held to.
Your Take
Should Riot's Runeterra MMO promise cosmetics-only, with no pay-to-win ever?
Reported from MMORPG.com and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.




