Source: Massively Overpowered. Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

What Happened
On July 1, 2026, the team behind free-to-play fantasy MMORPG Scars of Honor published a recap of its technical alpha, thanking testers for breaking the game. Tens of thousands of players from 165 countries killed more than 2.4 million mobs across the zone Ondal's Fall, with Humans the most popular race and Mages the most played class.
The studio also ran a community vote on how players like to spend their time, and the split was revealing: 40 percent called themselves raid perfectionists, 19 percent cozy life-skilling fans, and 18 percent empire builders. The game is targeting Early Access around Q1 2027.



The Details
- Scars of Honor is a free-to-play fantasy MMORPG set on the war-torn continent of Aragon; it is targeting Early Access around Q1 2027.
- In a July 1, 2026 recap of its technical alpha, the studio reported tens of thousands of testers from 165 countries and more than 2.4 million mobs killed in the zone Ondal's Fall.
- Humans were the most popular race and Mages the most played class during the alpha.
- A community playstyle vote broke down as 40 percent raid perfectionists, 19 percent cozy life-skilling, and 18 percent empire building.
- The team thanked players for breaking the game and said development continues at full speed behind the scenes.
What This Means for the Riot MMO
Every MMO in development, including Riot's, has to decide how to weight raiding, crafting, social play, and territory, and clean reads on what players actually want are scarce. Scars of Honor just published one from its own alpha: 40 percent identify as raid perfectionists, 19 percent as cozy life-skillers, and 18 percent as empire builders.
It is a self-selected community vote from one game's tester base, not gospel, but as a directional signal it argues the Runeterra MMO needs a serious endgame raid spine and cannot treat the sizable minorities who would rather craft, gather, and build as an afterthought.
- A 40 percent raid-perfectionist core says structured endgame group content still anchors MMO desire.
- Nearly one in five self-identify as cozy life-skillers, a pillar Riot cannot treat as an afterthought.
- Empire building pulling 18 percent points to territory and social systems, not just combat, as retention drivers.
- It is one alpha's self-selected vote, so read it as a direction, not a mandate, when weighting the Runeterra MMO's content pillars.
Your Take
Would you play Riot's Runeterra MMO mostly for cozy life-skilling over raiding?
Reported from Massively Overpowered and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.




