League of Legends Items
Browse all items in League of Legends. Complete stats, abilities, and details.
About League of Legends items
The full item set: build paths, component costs, the statistics each piece grants and the passive or active effects attached to it. Items turn over faster than any other data in the game — a seasonal overhaul can replace most of the list — so this index is a snapshot of the live patch rather than a historical record.
Build paths are the part worth reading closely. An item's cost is rarely the whole story, because the components are usually useful on their own and the combination is what decides when a purchase is worth making.
Where an item carries lore — and a surprising number do, being named artifacts from the world itself — the entry points at the source.
Reading the list as a whole shows the shape of a season better than any patch note does. What the item pool rewards — sustained damage, burst, survivability, mobility — is the single strongest statement of how the designers want the game played that year.
Where this data comes from
League of Legends items are read from Riot's own public data feeds rather than typed out or scraped from a wiki. That means an entry reflects the patch currently live: when Riot ships a change, the next collection run carries it, and nothing here is a hand-maintained copy that can quietly fall a season behind.
It also means the gaps are honest ones. Where Riot publishes no value for a field, this database shows none rather than guessing, and where a field exists only in one game's feed it is not invented for the others. The endpoints, their URL shapes and the versioning that governs them are documented in full in the Data Dragon and Community Dragon reference, including the two set identifiers a numeric loop silently skips.
The rest of the League of Legends database
The same data set, cut by kind. Items is one section; the others below hold the rest of what League of Legends ships, read from the same source on the same patch.
Every entry in this database describes a character, object or place that belongs to Runeterra, and the archive carries the stories they come from. The Archive of Runeterra indexes those works, the timeline puts them in in-world order, and the Data Dragon reference documents the public endpoints this data is read from.