The Old-School MMO Riot Walked Away From Is Being Built in Public Right Now, One Hand-Placed Zone at a Time

The Old-School MMO Riot Walked Away From Is Being Built in Public Right Now, One Hand-Placed Zone at a Time

Riot MMO · News · July 9, 2026 · By entgrove
AnalysisRiot MMOPantheon Rise of the FallenMMORPGOld-School MMOEverQuestWoW Classic
Read this first: Riot has announced nothing about the design of its Runeterra MMO, and neither Riot nor Visionary Realms has framed itself against the other. The connection drawn here is our analysis, built on sourced, public facts. Where a claim is our read rather than a reported fact, we say so.
Pantheon: Rise of the Fallen, the crowdfunded old-school MMORPG, now in Steam Early Access. Credit: Visionary Realms.
Pantheon: Rise of the Fallen, the crowdfunded old-school MMORPG, now in Steam Early Access. Credit: Visionary Realms.

The Read

Start with the opinion, because everything here is built on it. We think Riot walked away from a very specific kind of MMO. The slow, group-first kind that built the genre. And the clearest look at what that shelved game might have felt like is not sitting on a Riot hard drive. It is live on Steam right now, made by a studio a fraction of Riot's size.

That game is Pantheon: Rise of the Fallen, and it is old-school on purpose. There are no quest markers herding you toward the next objective, and the world expects you to bring friends and pay attention. It is close to the design philosophy Riot's own leadership described walking past.

Here is the sourced fact the read hangs on. In March 2024 Riot reset development on its Runeterra MMO. Marc Merrill told staff the build had grown "too similar to other MMORPGs," and that Riot did not want to ship a Runeterra "coat of paint" over a game you could already play somewhere else. That much is on the record, reported by Game Developer. What Riot has never said is which direction it went instead.

The read: nobody at Riot or Visionary Realms has framed these two games against each other. We are drawing that line ourselves, from public facts. Treating Pantheon as a mirror for the road Riot did not take is our analysis, not a claim by either studio. Nothing about the Runeterra MMO's current design has been announced.

Pantheon: Rise of the Fallen

The old-school MMO, built in public

StudioVisionary Realms (founded by EverQuest co-creator Brad McQuaid)StatusSteam Early Access since December 2024, working toward launchPillarsPerception system, climate and acclimation, group-first, hand-crafted zonesNowSpring 2026 combat and progression overhaul; a new ocean zone, Badia de Cara

The classic-MMO formula, made with total conviction, shipping one hand-placed zone at a time.

What Pantheon Actually Is

Pantheon has been playable since it hit Steam Early Access on December 13, 2024. It is not a demo or a beta stunt. It holds a stable few thousand concurrent players and a "Positive" review score, which for a niche throwback MMO with no marketing budget is the whole point. People keep logging in because the design asks something of them.

The headline system is Perception. Instead of a quest log that pins the next objective to your compass, the world hides its leads in dialogue and in the environment, in details you have to actually notice. Read an NPC carefully and a thread opens up. Walk past it and it stays shut. There are no themepark quest-marker or flight-path conveniences here, and that is a deliberate choice rather than a missing feature.

A Pantheon NPC exchange. The game hides leads in conversation instead of pinning them to your compass, the core of its Perception system.
A Pantheon NPC exchange. The game hides leads in conversation instead of pinning them to your compass, the core of its Perception system.

The second pillar is climate. Six climates cover the world, and your character physically reacts to them. Wander into biting cold or blistering heat without preparing and you suffer for it. Acclimation and consumable Glyphs are how you adapt, so where you can safely travel is gated by what you have learned to survive, not by a level number alone.

The rest follows from grouping. Pantheon is built for it. Fights are slower and heavier than the modern solo-friendly norm, the downtime between them matters, and the hand-crafted zones are made to be explored with other people rather than blitzed alone. Loading screens are kept to a minimum so the world reads as one continuous place.

One of Pantheon's hand-crafted zones. Areas are placed by hand and gated by climate and preparation rather than by a quest-marker trail.
One of Pantheon's hand-crafted zones. Areas are placed by hand and gated by climate and preparation rather than by a quest-marker trail.

The studio is not standing still. The Spring 2026 overhaul is a genuine rework aimed at getting the game launch-ready. It adds first-to-engage kill credit, so tagging a mob rewards the group that actually started the fight. It also sets a single standard difficulty for NPCs and flattens progression toward something more horizontal. The update ships with a new ocean zone, Badia de Cara, and a full server wipe. Visionary Realms already pushed the next zone into 2026 to give it the attention it needed, which is the kind of call this team tends to make.

You can read the pitch in the developers' own words on the official site. It is the classic-MMO formula, made without apology.

The Same Bet, Three Ways

Pantheon is the clean version of the experiment. Build the old formula from scratch, in the open, and see whether players still want it. No nostalgia server and no re-release, just a new world with EverQuest's DNA and a modern engine under it.

A Pantheon group in the field. The whole game is designed around playing together, the pillar the modern solo-friendly MMO spent two decades sanding down.
A Pantheon group in the field. The whole game is designed around playing together, the pillar the modern solo-friendly MMO spent two decades sanding down.

The lineage is not subtle. Visionary Realms was co-founded by Brad McQuaid, who co-created EverQuest, and Pantheon reads like a deliberate answer to everything the genre streamlined away after him. Group-first, and quiet where other MMOs shout directions at you.

This is the column the other three orbit. Pantheon is the only one of the four actually building a brand-new old-school world instead of preserving or promising one.

EverQuest is 27 years old and still opening new servers. The live game runs on progression servers, time-locked rulesets that start the world back at the original content and unlock expansions on a schedule, so a fresh community can relive the climb together.

2026 has two of them. Frostreaver opens May 27 on a player-voted ruleset with no Truebox restriction. Lethar follows on August 26, and it runs Personal Loot, which quietly settles one of the genre's oldest arguments by giving each player their own drops.

One caution, because it matters to the thesis. The "solo self-found" idea people attach to EverQuest is a community movement, closer to Project 1999 than to anything official, not a live-server ruleset the studio ships. We dug into how the original hardcore MMO relaunched for solo players and, separately, how a 1999 MMO is relaunching this month with modern comforts as a live test of the exact bet Riot reset over. EverQuest proves the audience is real. It does not prove any studio blessed a solo renaissance.

World of Warcraft ran the other version of the experiment. Not a new old-school game, but its own past, re-served and frozen at the moments people loved. Classic launched in 2019, and Blizzard has kept forking it since.

The clean data point for the group-first, self-reliant crowd lives here. WoW Classic Hardcore runs an official, optional Self-Found Mode, a supported ruleset where you cannot trade or touch the auction house and every item you carry, you earned. That is the exact thing Pantheon's players are chasing, offered as a first-party toggle.

The 20th-Anniversary realms rolled into The Burning Crusade on February 5, 2026, while the Hardcore realms stay frozen at vanilla by design. If you want the full picture of what is happening with WoW Classic in 2026, it is a menu of preserved eras, each kept exactly as stern as its fans want it.

We argued the lesson for Riot directly: League Classic is coming, and WoW Classic will not die. Demand for the hard, old version of a game does not fade. It waits for someone to keep serving it.

Now the game none of us has seen. Riot announced a Runeterra MMO in December 2020 and has shown no gameplay since. After the March 2024 reset, the public facts are a short list. It is still in development, Riot is targeting sometime before 2030, and the stated pillars are free-to-play with cosmetic monetization, a promise to respect your time, third-person action combat, and a persistent open world.

Read that list honestly and it does not obviously describe an old-school MMO. "Respect your time" and action combat point the other way, toward something faster and friendlier. That is exactly why the "old-school" framing in this piece is our analysis and not a report. Riot has not said its game is like Pantheon, EverQuest, or anything else.

What we can say is that the field it is walking into is crowded and getting louder. We mapped it here: the MMO wars are reigniting, and when you will actually play each one. Pantheon, WoW Classic, EverQuest's servers, and Riot's someday-MMO are all pulling on overlapping audiences. The difference is that three of them are playable and one is a promise.

What Riot Said It Walked Away From

Here is everything Riot has actually put on the record, kept separate from what we make of it.

Riot revealed the Runeterra MMO in December 2020 with a short announcement and no footage. In March 2024 it reset the whole project. The stated reason was sameness, not scope. The game has stayed dark since, and Riot says it is still in development, aiming for a launch before 2030.

Riot's 2020 reveal. Everything about the game's design since has stayed behind closed doors.
Riot's 2020 reveal. Everything about the game's design since has stayed behind closed doors.

The stated design pillars are the only real shape we have. Free-to-play with cosmetic-only monetization. A promise to respect your time. Third-person action combat. A persistent, sandbox-style open world you share with other players. That reads as a modern brief, not a throwback one.

Then there is the hiring. Riot brought on Raymond Bartos around January 2026 and Brian Holinka around June 2026, both veterans of World of Warcraft's development. Two experienced WoW hands joining an unannounced MMO is a fact worth noticing.

Where we are guessing, plainly: reading those hires as a turn back toward a harder, more old-school MMO is our inference, not a Riot statement. The people are real and their WoW backgrounds are real. What they are building, and whether it looks anything like Pantheon, Riot has not said. We argued the broader lesson separately, that WoW Classic will not die and Riot should take the hint, but that is our read, not an announcement.

From the Studio

Visionary Realms builds in public, which is the other half of the story. The studio posts progress, wipes, and roadmap changes straight to its players instead of hiding behind a reveal-day curtain. Here are a few recent updates from the official account.

How the Old-School Revival Lines Up

Dec 2020

Riot announces a Runeterra MMO

No title, no footage, then years of silence.

Mar 2024

Riot resets its MMO

Merrill: the build was too similar to other MMOs.

Dec 2024

Pantheon hits Steam Early Access

The crowdfunded old-school MMO goes playable.

Feb 2026

WoW Classic Anniversary realms reach TBC

Hardcore realms stay frozen at vanilla.

Spring 2026

Pantheon overhauls combat and progression

First-to-engage credit; a full server wipe.

May + Aug 2026

EverQuest opens new progression servers

Frostreaver, then Lethar with personal loot.

Before 2030

The Riot MMO

Still in development. Nothing is announced.

Your Take

Reader poll

Was Riot right to walk away from the classic, group-first MMO formula Pantheon is building?

One more time, plainly. Riot has announced nothing about how its Runeterra MMO plays, and the game is years out with no footage ever shown. The one thing we inferred is the whole frame: that Pantheon is a live look at the kind of old-school MMO Riot chose not to build. Neither Riot nor Visionary Realms has said that. It is our analysis, drawn from public facts. Riot details are sourced to Game Developer and Riot's own statements. Pantheon details come from its Steam Early Access page, the official Pantheon site, and MMORPG.com's coverage of the Spring 2026 overhaul and the roadmap. The EverQuest and WoW Classic points are sourced to the official EverQuest progression-server guide, Massively OP, and Wowhead. Analysis by RuneGrove.

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