The Elder Scrolls Online Lost Up to Half Its Team and Its Founder This Week. Riot's Runeterra MMO Is Staffing Up on Exactly These Veterans.

The Elder Scrolls Online Lost Up to Half Its Team and Its Founder This Week. Riot's Runeterra MMO Is Staffing Up on Exactly These Veterans.

Riot MMO · News · July 8, 2026 · By entgrove
IndustryRiot MMOElder Scrolls OnlineMMORPG
Heads up: the news here is real and sourced. The read on what it means for the unannounced Riot MMO is ours, and speculative where labelled. RuneGrove covers everything through one lens: what it tells us about the MMO.

Source: Xbox Wire / The Elder Scrolls Online. Verified against multiple sources; datamines and reports are labelled as such, not stated as fact.

The Elder Scrolls Online, a 12-year-old live MMO, saw its studio ZeniMax Online hit hard in Xbox's July reset (ZeniMax Online Studios / Bethesda Softworks)
The Elder Scrolls Online, a 12-year-old live MMO, saw its studio ZeniMax Online hit hard in Xbox's July reset (ZeniMax Online Studios / Bethesda Softworks)

What Happened

On July 6, Xbox CEO Asha Sharma announced the largest restructure in Xbox history: roughly 3,200 gaming jobs cut (about 20 percent of the organization), with about 1,600 gone immediately and another 1,600 over the following year, plus four studios divested (Ninja Theory, Undead Labs, Compulsion Games, and Double Fine Productions). ZeniMax Online Studios, the team behind The Elder Scrolls Online, was hit hard, with reports of up to half its development team cut.

Studio founder and head Matt Firor is departing amid the layoffs, and former ESO game director Rich Lambert and 19-year veteran Gina Bruno both confirmed they were let go. ESO says it will keep going: community manager Jessica Folsom told players the previously shared roadmaps 'will be shifting,' and studio leadership publicly recommitted to building a '30-year MMO.' Sharma's memo, titled 'Resetting Xbox,' said 'We must reset Xbox' and that 'our business today is not healthy,' citing margins 3 to 10 times lower than comparable platforms; no already-announced games are being cancelled.

ESO group content, the kind of live-service MMO that takes a large team to sustain for years (ZeniMax Online Studios / Bethesda Softworks)
ESO group content, the kind of live-service MMO that takes a large team to sustain for years (ZeniMax Online Studios / Bethesda Softworks)
Tamriel, the persistent world ESO has run for 12 years and vows to keep going as a '30-year MMO' (ZeniMax Online Studios / Bethesda Softworks)
Tamriel, the persistent world ESO has run for 12 years and vows to keep going as a '30-year MMO' (ZeniMax Online Studios / Bethesda Softworks)
The Elder Scrolls Online key art (ZeniMax Online Studios / Bethesda Softworks)
The Elder Scrolls Online key art (ZeniMax Online Studios / Bethesda Softworks)

The Details

Key details:
  • Xbox CEO Asha Sharma announced roughly 3,200 gaming job cuts (about 20 percent of the org) on July 6, 2026, in a memo titled 'Resetting Xbox'
  • About 1,600 roles are cut immediately, with another 1,600 over the following year (through FY27)
  • Four studios are being divested: Ninja Theory, Undead Labs, Compulsion Games, and Double Fine Productions
  • ZeniMax Online Studios (The Elder Scrolls Online) was heavily affected, with reports of up to half its development team cut
  • ZeniMax Online Studios founder and head Matt Firor is departing amid the layoffs
  • Former ESO game director Rich Lambert and 19-year ZeniMax Online veteran Gina Bruno both confirmed they were laid off
  • ESO community manager Jessica Folsom said the previously shared roadmaps 'will be shifting'; the studio recommitted to a '30-year MMO'
  • Sharma's memo said 'We must reset Xbox' and 'our business today is not healthy,' citing margins 3 to 10 times lower than comparable platforms
  • Riot co-founder Marc Merrill publicly recruited 'S-tier talent' during Amazon's October 2025 layoffs (verified tweet, Oct 28, 2025)
  • Riot's Runeterra MMO added WoW veterans Brian Holinka, Raymond Bartos, and Orlando Salvatore across 2026

What This Means for the Riot MMO

The Elder Scrolls Online is one of the last big live themepark MMOs, and watching its own publisher cut up to half the team mid-flight is the clearest picture yet of how brutal the live-service MMO model is to sustain for years after launch, which is exactly the grind Riot is signing up for. Riot reset its Runeterra MMO in 2024 specifically to avoid shipping a derivative, over-scoped live-service game, and it is now building the new version with senior MMO veterans, adding WoW's Brian Holinka, Raymond Bartos, and Orlando Salvatore across 2026.

The decade-tenured ESO and ZeniMax people now on the market, a former ESO game director among them, are precisely the profile Riot has openly recruited, with co-founder Marc Merrill publicly fishing for 'S-tier talent' during Amazon's layoffs. The people who know how to run a themepark MMO for a decade are suddenly available, and Riot is the studio hiring.

The read for the MMO:
  • ESO losing up to half its team while still live shows the fragility of the decade-long live-service model Riot's MMO must survive
  • Decade-tenured ESO and ZeniMax veterans hitting the market are the exact profile Riot is recruiting (Merrill's 'S-tier talent' call)
  • ZeniMax founder Matt Firor's exit is a reminder that even founder-led MMO institutions are not safe under publisher cost-cutting
  • Riot's independent funding and executive sponsorship look like a structural edge when rival MMOs answer to a publisher swinging a 20 percent axe
  • ESO leadership vowing a '30-year MMO' is the same multi-decade horizon Riot is betting its Runeterra MMO on

Your Take

Reader poll

Does a brutal year for rival MMOs make Riot's slow, careful Runeterra MMO look smart?

Reported from Xbox Wire / The Elder Scrolls Online and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.

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