Source: Blizzard Entertainment, with the ruleset and gamepad posts and Xbox Wire.

What Happened
WoW Forever launches today with no realm list, a new race and its first raids held until December 9.
Launch
- Live today. Forever, a reimagined original World of Warcraft from Blizzard, the studio behind the series, goes live worldwide on November 4 at 3:00 p.m. PST (23:00 UTC). That is November 5 in Europe, Korea, Taiwan and Australia.
- No extra purchase. Forever comes with a current World of Warcraft subscription or Game Time, Blizzard's prepaid play time.
- Levels 1 to 60. Launch content covers the Eastern Kingdoms and Kalimdor, the original game's two continents, with over 1,000 new quests.
- Raids wait. The first three raids, Barrow Deeps, Hyjal Summit and Onyxia's Lair, open to level 60 players on December 9.
New content
- New and remade zones. Mount Hyjal, Shen'dralas and the Riverglades are new or reimagined zones.
- A new race. The Skyborne are a new race: Horde Windshapers can be Shaman, Alliance High-Order Skyborne can be Mage, and both start on Zephras Isle, a zone for levels 1 to 12.
- 9 new dungeons. Blizzard added 9 new five-player dungeons for levels 13 to 60.
- A 15 vs 15 battleground. Battle for the Darkspear Islands is a new PvP map for two teams of 15.
- Account-wide systems. A Legacy System that carries across your account and a camping system both ship at launch.
No realms
- Rulesets, not servers. Forever has no realm list. Players pick a ruleset: Normal, PvP, Roleplay or Roleplay PvP, with Hardcore coming "sometime after launch".
- Blizzard's definition. Blizzard describes each ruleset as "a broad player ecosystem rather than a single traditional realm".
- No cross-ruleset groups. Players on different rulesets cannot group with each other.
- Two-part names. Character names have two parts and are unique within a region.

Blizzard got here by changing its mind in public. It first said a roleplay PvP ruleset would split its players, then added one a week later for launch day.
First login
- Classic or Enhanced. On first login, players choose a Classic or an Enhanced experience preset.
- Gamepad in alpha. Controller support ships in alpha at launch, with a hold-the-stick ping wheel for Attack, Warning, On My Way and Assist (Xbox Wire, November 2).
- The launch trailer. Blizzard released WARPATH, an animated music video, as the launch trailer on October 27.
The beta was already the biggest the series has had, by Microsoft's count, so today tests whether those players stay.
Official pageWorld of Warcraft: ForeverTrailer, screenshots, and the full store pageWhat This Means for the Riot MMO
The Riot MMO team is full of WoW veterans, so Forever's launch choices are the ones their game will be measured against.
- WoW veterans on staff. The Riot MMO team includes principal game designer Brian Holinka, senior producer Raymond Bartos and engineering manager Orlando Salvatore, all World of Warcraft veterans.
- The megaserver link. Riot R&D tech lead Sam Loretan built the megaserver, Guild Wars 2's system for pooling players into shared worlds, at ArenaNet, the studio that makes Guild Wars 2.
- Same direction. Forever's few large rulesets move World of Warcraft toward that megaserver model and away from picking a server.
- Players still split. With no cross-ruleset grouping, Blizzard still divides players by PvP and roleplay choice. How a new MMO handles PvP opt-in is the same decision.
- Controller on day one. A flagship PC MMO now ships gamepad play and a ping wheel at launch.
- Endgame held back. Raids open five weeks after launch, so the world fills up and levels before the endgame starts.
- Why Riot reset. In March 2024, Riot co-founder Marc Merrill said the MMO's initial vision "just wasn't different enough from what you can play today" and restarted development.
Our read. A realm list looks dated after today, and I would be surprised to see one in a new MMO. The open question Forever leaves is how far to split players by ruleset. Riot has not revealed the MMO's server setup, platforms or scope, so none of this is a Riot plan. Forever's first weeks show whether players want a familiar world rebuilt or something new.
More from the run-up: how the realmless launch was set, Blizzard's plan to patch every four months and its crackdown on gold routed through middlemen.
What to Watch
Forever has two dated beats: launch on November 4 and raids on December 9.
- Launch tonight. Forever opens at 3:00 p.m. PST on November 4.
- Raids on December 9. The first three raids open to level 60 players.
- One ruleset undated. Blizzard gives the fifth ruleset no date beyond "sometime after launch".
WoW Forever goes live worldwide
3:00 p.m. PST, 23:00 UTC
The first three raids open
For level 60 players
Your Take
Should the Riot MMO drop realms entirely, like WoW Forever, and sort players by ruleset instead?
Reported from Blizzard Entertainment and corroborating coverage. The MMO read is ours and clearly speculative. Analysis by RuneGrove.




