Skarner 3D Model — the Primordial Sovereign
Every Skarner skin with a model you can rotate and inspect in the browser: 7 of 7. Models are extracted from the live game files, currently patch 26.6.
Who Skarner is
The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe—no matter the cost.
Read more in Skarner's champion page and the Archive of Runeterra.
Skarner skins
- Skarner
- Sandscourge Skarner
- Earthrune Skarner
- Battlecast Alpha Skarner
- Guardian of the Sands Skarner
- Cosmic Sting Skarner
- Mecha Kingdoms Skarner
Skin lines Skarner appears in
Skarner has models across 4 of Riot's skin lines. Each line is a themed set that runs across many champions, so the same costume design shows up on a dozen different silhouettes.
- Battlecast
- Guardian of the Sands — Powerful guardians stand watch over the tomb of an ancient horror, so that it may never threaten the world again.
- Cosmic — Vast stardust creatures control the ebb and flow of creation, painting the cosmos with sublime light as their celestial court drifts along the fabric of time and space.
- Mecha Kingdoms — The Great Kingdoms warred for generations until the arrival of a new enemy.
How these models are made
Every model here is extracted directly from the live game files rather than rebuilt by hand, so the geometry, rigging and textures are the ones the game itself ships. Extraction runs per patch, and Skarner's models currently sit at patch 26.6. A skin with no model listed is one the extractor has not produced yet, usually because the files changed shape in a recent patch.
Chromas are not listed separately. A chroma is a recolour of a skin already on this page — same mesh, different texture — so it is counted on its parent rather than given a page of its own.