Rek'Sai 3D Model — the Void Burrower
Every Rek'Sai skin with a model you can rotate and inspect in the browser: 6 of 6. Models are extracted from the live game files, currently patch 26.6.
Who Rek'Sai is
An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.
Read more in Rek'Sai's champion page and the Archive of Runeterra.
Rek'Sai skins
Skin lines Rek'Sai appears in
Rek'Sai has models across 5 of Riot's skin lines. Each line is a themed set that runs across many champions, so the same costume design shows up on a dozen different silhouettes.
- Eternum — In the hollow space between far-off stars, organic machines made by an unknown civilization have long since outlived their creators.
- Pool Party — It's summer, baby! The sun's out, the breeze's warm, and the water's cool.
- Blackfrost — The Ice Witch lets none slumber; each fallen friend and foe in her domain rises anew to fight by her side.
- Elderwood — Deep within the Elderwood, ancient beings lie in wait, hidden from man.
- Primordian — Cast from dry land, the Primordians bided their time deep beneath the sea, biding their time for centuries… until they could no longer abide the surface-dwellers any longer, nor their abuses of the planet.
How these models are made
Every model here is extracted directly from the live game files rather than rebuilt by hand, so the geometry, rigging and textures are the ones the game itself ships. Extraction runs per patch, and Rek'Sai's models currently sit at patch 26.6. A skin with no model listed is one the extractor has not produced yet, usually because the files changed shape in a recent patch.
Chromas are not listed separately. A chroma is a recolour of a skin already on this page — same mesh, different texture — so it is counted on its parent rather than given a page of its own.