Rakan 3D Model — The Charmer
Every Rakan skin with a model you can rotate and inspect in the browser: 13 of 13. Models are extracted from the live game files, currently patch 26.1.
Who Rakan is
As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.
Read more in Rakan's champion page and the Archive of Runeterra.
Rakan skins
- Rakan
- Cosmic Dawn Rakan
- Sweetheart Rakan
- SSG Rakan
- iG Rakan
- Star Guardian Rakan
- Elderwood Rakan
- Arcana Rakan
- Broken Covenant Rakan
- Redeemed Star Guardian Rakan
- Dragonmancer Rakan
- Prestige Dragonmancer Rakan
- Battle Academia Rakan
Skin lines Rakan appears in
Rakan has models across 5 of Riot's skin lines. Each line is a themed set that runs across many champions, so the same costume design shows up on a dozen different silhouettes.
- Cosmic — Vast stardust creatures control the ebb and flow of creation, painting the cosmos with sublime light as their celestial court drifts along the fabric of time and space.
- Elderwood — Deep within the Elderwood, ancient beings lie in wait, hidden from man.
- Arcana
- Broken Covenant — For years the Aspirant congregation has fought the Neverghaast sect over Aspira, the breath of life.
- Battle Academia — At these institutions, only the strong survive.
How these models are made
Every model here is extracted directly from the live game files rather than rebuilt by hand, so the geometry, rigging and textures are the ones the game itself ships. Extraction runs per patch, and Rakan's models currently sit at patch 26.1. A skin with no model listed is one the extractor has not produced yet, usually because the files changed shape in a recent patch.
Chromas are not listed separately. A chroma is a recolour of a skin already on this page — same mesh, different texture — so it is counted on its parent rather than given a page of its own.