Hwei 3D Model — the Visionary
Every Hwei skin with a model you can rotate and inspect in the browser: 4 of 4. Models are extracted from the live game files, currently patch 26.6.
Who Hwei is
Hwei is a brooding painter who creates brilliant art in order to confront Ionia's criminals and comfort their victims. Beneath his melancholy roils a torn, emotional mind—haunted by both the vibrant visions of his imagination and the gruesome memories of his temple's massacre. Hwei seeks to understand this light and dark, which drives him inevitably toward the artist who unraveled him. With paintbrush and palette, Hwei shapes endless possibilities as he draws ever closer to earning closure or embracing despair.
Read more in Hwei's champion page and the Archive of Runeterra.
Hwei skins
Skin lines Hwei appears in
Hwei has models across 3 of Riot's skin lines. Each line is a themed set that runs across many champions, so the same costume design shows up on a dozen different silhouettes.
- Winterblessed — When the air grows crisp and the first snow falls, look to the sky, for Polaris will appear.
- Spirit Blossom — The Spirit Blossom Festival is an ancient and celebrated time in Ionia, when the door to the spirit world is opened, the dead return to their loved ones, and spirits of all manner turn their eyes towards the living.
- Sinful Shores — When summer's heat climbs to infernal heights, demons rise from the underworld… for some fun in the sun! Trading in damnation for relaxation, they flock to the seashores eager to swim and soak in the sweltering rays.
How these models are made
Every model here is extracted directly from the live game files rather than rebuilt by hand, so the geometry, rigging and textures are the ones the game itself ships. Extraction runs per patch, and Hwei's models currently sit at patch 26.6. A skin with no model listed is one the extractor has not produced yet, usually because the files changed shape in a recent patch.
Chromas are not listed separately. A chroma is a recolour of a skin already on this page — same mesh, different texture — so it is counted on its parent rather than given a page of its own.