Gnar 3D Model — the Missing Link
Every Gnar skin with a model you can rotate and inspect in the browser: 11 of 11. Models are extracted from the live game files, currently patch 26.6.
Who Gnar is
Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.
Read more in Gnar's champion page and the Archive of Runeterra.
Gnar skins
- Gnar
- Dino Gnar
- Gentleman Gnar
- Snow Day Gnar
- El León Gnar
- Super Galaxy Gnar
- SSG Gnar
- Astronaut Gnar
- Elderwood Gnar
- La Ilusión Gnar
- T1 Gnar
Skin lines Gnar appears in
Gnar has models across 4 of Riot's skin lines. Each line is a themed set that runs across many champions, so the same costume design shows up on a dozen different silhouettes.
- Snow Day — It's beginning to look a lot like Snow Day, up and down the lanes...
- Super Galaxy — Space, the most dangerous frontier! Only the Super Galaxy Defense Force, with its seemingly endless supply of fresh academy recruits, is prepared to explore the farthest uncharted worlds and defend from the most ruthless alien threats.
- Elderwood — Deep within the Elderwood, ancient beings lie in wait, hidden from man.
- La Ilusión — The Eidola Vida were once mortal but, upon death, were reborn as spirits of life from their families' love.
How these models are made
Every model here is extracted directly from the live game files rather than rebuilt by hand, so the geometry, rigging and textures are the ones the game itself ships. Extraction runs per patch, and Gnar's models currently sit at patch 26.6. A skin with no model listed is one the extractor has not produced yet, usually because the files changed shape in a recent patch.
Chromas are not listed separately. A chroma is a recolour of a skin already on this page — same mesh, different texture — so it is counted on its parent rather than given a page of its own.