Akshan 3D Model — the Rogue Sentinel
Every Akshan skin with a model you can rotate and inspect in the browser: 5 of 5. Models are extracted from the live game files, currently patch 26.10.
Who Akshan is
Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”
Read more in Akshan's champion page and the Archive of Runeterra.
Akshan skins
Skin lines Akshan appears in
Akshan has models across 4 of Riot's skin lines. Each line is a themed set that runs across many champions, so the same costume design shows up on a dozen different silhouettes.
- Cyber Pop — In the vibrant underground of Sound City, hackers, skaters, rebels, and rogues band together away from the prying eyes of powerful cyber-corporate overlords.
- Crystal Rose — Romance and joy are in the air at the yearly Crystal Rose Festival, where adversaries meet on peaceful, neutral ground to share a night of dancing, merriment, and making wishes for the future.
- Three Honors — Society has become increasingly individualistic and closed off under the Essent's rule.
- High Noon — Gunslingers and lawmen ride beneath the merciless sun of the high frontier, chasing survival and salvation in equal measure.
How these models are made
Every model here is extracted directly from the live game files rather than rebuilt by hand, so the geometry, rigging and textures are the ones the game itself ships. Extraction runs per patch, and Akshan's models currently sit at patch 26.10. A skin with no model listed is one the extractor has not produced yet, usually because the files changed shape in a recent patch.
Chromas are not listed separately. A chroma is a recolour of a skin already on this page — same mesh, different texture — so it is counted on its parent rather than given a page of its own.