2XKO Characters

Browse all characters in 2XKO. Complete stats, abilities, and details.

About 2XKO characters

The 2XKO roster. 2XKO is Riot's tag-based fighting game set in Runeterra, and its characters are built to a fighting-game standard: move lists, frame behaviour and assist interactions rather than statistics and items.

The roster is small by design and grows slowly, because a fighting-game character is an expensive thing to make. Each addition is a substantial event rather than a routine patch, which is why this index is short and stays short.

Characters are drawn from the same cast as everything else here, so a fighter's lore links to the same biography the League champion and the card use.

Tag mechanics mean a character is never evaluated alone. Assists, fuses and the interactions between two fighters are as much a part of a character's identity as their own move list, which is why the entries note the pairings rather than treating each fighter as self-contained.

A fighting game also demands a level of physical specificity the other formats never needed. How a character moves, what they weigh, how they carry a weapon and what their idle stance says about them all have to be decided and animated, and those decisions frequently become the reference everything else follows.

Where this data comes from

2XKO characters are read from Riot's own public data feeds rather than typed out or scraped from a wiki. That means an entry reflects the patch currently live: when Riot ships a change, the next collection run carries it, and nothing here is a hand-maintained copy that can quietly fall a season behind.

It also means the gaps are honest ones. Where Riot publishes no value for a field, this database shows none rather than guessing, and where a field exists only in one game's feed it is not invented for the others. The endpoints, their URL shapes and the versioning that governs them are documented in full in the Data Dragon and Community Dragon reference, including the two set identifiers a numeric loop silently skips.

The rest of the 2XKO database

Characters is the whole of the 2XKO data set here. The other games below carry their own.

Every entry in this database describes a character, object or place that belongs to Runeterra, and the archive carries the stories they come from. The Archive of Runeterra indexes those works, the timeline puts them in in-world order, and the Data Dragon reference documents the public endpoints this data is read from.