Engine
Unreal Engine
The Tech Tell: Unreal Engine
The tech tell
Built on Unreal Engine
The listings name Unreal Engine by title, alongside massively multiplayer scale and a live server fleet with people already on call. That reads like a running game, not a pitch deck.

Open MMO Roles
As of today there are 2 open MMO roles on Riot’s careers board, across Sydney, Australia, Los Angeles, USA. Every one is tagged to the unannounced Runeterra MMO. Here’s the full set, and what each tells us.
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided)
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product. A highly anticipated Riot MMO, collaborating globally to build next-generation features and technology.
What it signals: the multiplayer netcode/server backend is being built. View posting.
Read the actual posting
What they want
- Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
- Lead and contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
- Partner with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
- Promote best practices and share expertise related to build & automation systems, while mentoring engineers in your areas of specialization.
- Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems.
- Work with the Core Tech Leadership in Los Angeles to architect & deliver on the needs for content creation, stability, and testing.
Principal Software Engineer, Rendering - Unpublished R&D Product
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.
What it signals: the multiplayer netcode/server backend is being built. View posting.
Read the actual posting
What they want
- Be the rendering expert of the team
- Help build the engine technology that powers one of our new AAA games
- Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best practices and advise on all things rendering-related
- Work collaboratively with the art team to help realize the overall vision of the game
- Work to monitor and increase the performance of the game client
- Build, implement, and improve tools for artists across multiple platforms
What the Board Signals
Read together, the current board points to:
- The engineering backbone (build systems, infra) is scaling, a sign of a real, growing codebase.
- The team is expanding.
None of this is a release date, but it’s the difference between "still concepting" and "actively building." Check the live board yourself: riotgames.com careers → MMO.



