A Rare Word From a Project That Went Quiet
On June 26, Fabrice Condominas posted a thank-you note to two Riot studios. That doesn't sound like news. For the Runeterra MMO, it kind of is.
Condominas is the executive producer on Riot's still-unnamed MMO, the one set in the League of Legends universe that the company told everyone, back in 2024, would "go dark" for years. He's an ex-BioWare producer who worked on the Mass Effect series before Riot handed him the most ambitious and least-talked-about project in the building. So when he says anything in public about the MMO, people who follow this thing read it like tea leaves.
The text is short: thanks to Riot Sydney and Riot Singapore for the hospitality, a line about "bringing Runeterra to life" being "a global effort," and a sign-off. No screenshots, no concept art, no date. But two things jump out. First, the EP of the MMO was physically visiting both of those offices "this week." Second, he framed the work as something happening across multiple Riot studios and time zones at once.
For a project that has shipped exactly zero public images in two years, that's a real breadcrumb about where and how it's being built.
Who's Actually Building It
The interesting part isn't the gratitude. It's the address. Sydney and Singapore aren't where you'd assume a Los Angeles studio's flagship RPG gets made — and both bring very specific things to the table.
The MMO plumbing
Riot bought this studio from Wargaming in October 2022. Its lineage matters: it grew out of BigWorld, the Australian outfit whose server-and-tools middleware quietly powered dozens of MMOs and online games (World of Tanks among them) for the better part of two decades. That's a building full of people who have shipped the hard, invisible backend tech an MMO lives or dies on. Riot has also had MMO-tagged engineering roles open in Sydney.
The content engine
Singapore is one of Riot's biggest development hubs outside the US, with teams that already ship work across League, VALORANT, Teamfight Tactics, and Wild Rift. If Sydney is the engine room, Singapore is the kind of high-output content studio an MMO needs to fill a living world — and Riot dataminer Spideraxe flagged exactly that angle.
Spideraxe, who tracks Riot internals and works on the League and 2XKO wikis, put the Singapore read plainly:
And MMO content creator oheyspun — who has been chronicling this project so closely he goes by "the Riot MMO Prophet" — connected the dots back to a video he'd already made about Sydney's involvement:
None of this is Riot confirming a feature list. But the picture it paints is consistent: the MMO isn't a small skunkworks team in one room. It's a distributed build pulling on a global studio network, with the backend specialists in Sydney and a content powerhouse in Singapore both in the mix.
Why Even a Tweet Counts: The Reset
To understand why fans dissect a thank-you note, you have to remember how loud this project used to be, and how quiet it got.
- Dec 2020 — Greg Street, the ex-World of Warcraft designer known as Ghostcrawler, publicly reveals Riot is building an MMO set in Runeterra. Hype goes vertical.
- March 2023 — Street leaves Riot. Technical director Vijay Thakkar steps in to steady the ship.
- 2024 — Co-founder Marc Merrill confirms the team hit the reset button. The first version, he said, was too close to MMOs you can already play — Riot didn't want a game that "mostly copied other MMOs with a Runeterra coat of paint." Condominas takes over as EP, and the project officially goes dark for "several years."
That's the backdrop. Merrill basically told everyone to stop expecting updates, because the team was rebuilding the vision from a blank page rather than polishing something safe. So a public post from the person now running it — even one this small — is a signal that the lights are still on and the work is moving, just out of view.
The WoW Pipeline Keeps Flowing
The tweet doesn't land in a vacuum. It caps a stretch where the MMO has very visibly been staffing up with World of Warcraft veterans — the exact kind of hire that tells you a team is moving from "figuring out the vision" toward "actually building systems."
2026's veteran intake
Raymond Bartos, a former WoW lead producer, joined as a senior game producer in January. Brian Holinka, who led PvP and class design on WoW for years, came aboard as a principal game designer at the start of June. Reports around the same window named other WoW alumni landing on the team as well.
You don't hire a class-design lead and a senior producer for a project that's stuck in concept limbo. You hire them when you have systems to design and a production pipeline to run.
So What Does It Actually Mean?
Let's be honest about what this tweet does and doesn't tell us, because the gap matters.
What it confirms: the MMO's EP was at Riot Sydney and Riot Singapore the week of June 26, and he's openly framing the game as a multi-studio, global build. Both studios bring real, relevant muscle — Sydney's MMO backend heritage and Singapore's content output. Paired with the WoW hiring run, the project clearly has momentum.
What it doesn't: a release date, a name, a class list, a single screenshot, or any promise about what the game actually plays like. Community estimates floating a 2028–2030 launch window are exactly that — estimates. The team is still years out by any reasonable read.
There's also the question hanging over the whole project: what kind of MMO this even is. Merrill's "no coat of paint" comment set the bar at something genuinely new, and the community is already arguing about where the lines are. oheyspun waded straight into the genre debate:
That argument — what counts as an MMO, how persistent and shared the world has to be — is the exact design space Riot scrapped its first attempt over. If they shipped a conventional themepark MMO, they'd be doing the thing Merrill said they specifically didn't want to do.
The short version: a single thank-you post isn't a reveal. But stacked on top of the studio visits, the global framing, and a steady drip of veteran hires, it's the clearest signal in a while that Riot's Runeterra MMO is alive, distributed across the company's best studios, and grinding forward in the dark. We just won't see it for a long while yet.




